Founded Year

2012

Stage

Corporate Minority - II | Alive

Total Raised

$865.95M

Valuation

$0000 

Last Raised

$112.02M | 3 yrs ago

Revenue

$0000 

Mosaic Score
The Mosaic Score is an algorithm that measures the overall financial health and market potential of private companies.

+1 points in the past 30 days

About Improbable

Improbable focuses on the development and operation of virtual worlds across various sectors. It specializes in creating metaverse experiences and worlds for brands, utilizing gaming expertise, blockchain, and artificial intelligence (AI) to drive business and revenue. It also initiates and develops new businesses powered by its technologies, catering to entertainment, social, and enterprise applications. It was founded in 2012 and is based in London, United Kingdom.

Headquarters Location

10 Bishops Square

London, England, E1 6EG,

United Kingdom

+44 20 8099 5349

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ESPs containing Improbable

The ESP matrix leverages data and analyst insight to identify and rank leading companies in a given technology landscape.

EXECUTION STRENGTH ➡MARKET STRENGTH ➡LEADERHIGHFLIEROUTPERFORMERCHALLENGER
Media & Entertainment / Gaming & Social Tech

The virtual worlds market encompasses the development and operation of immersive digital environments that simulate real-world or fictional settings. These virtual worlds can be accessed through various platforms such as computers, gaming consoles, and virtual reality headsets. Users can engage in social interactions, explore virtual landscapes, participate in activities, and even create their own…

Improbable named as Highflier among 15 other companies, including Roblox, Meta, and Ubisoft.

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Expert Collections containing Improbable

Expert Collections are analyst-curated lists that highlight the companies you need to know in the most important technology spaces.

Improbable is included in 5 Expert Collections, including AR/VR.

A

AR/VR

1,509 items

This collection includes companies creating hardware and/or software for augmented reality, virtual reality, and mixed reality applications.

U

Unicorns- Billion Dollar Startups

1,276 items

B

Blockchain

10,145 items

Companies in this collection build, apply, and analyze blockchain and cryptocurrency technologies for business or consumer use cases. Categories include blockchain infrastructure and development, crypto & DeFi, Web3, NFTs, gaming, supply chain, enterprise blockchain, and more.

G

Game Changers 2018

70 items

G

Gaming

5,683 items

Gaming companies are defined as those developing technologies for the PC, console, mobile, and/or AR/VR video gaming market.

Improbable Patents

Improbable has filed 25 patents.

The 3 most popular patent topics include:

  • network protocols
  • simulation
  • computer network security
patents chart

Application Date

Grant Date

Title

Related Topics

Status

9/11/2023

2/18/2025

Network protocols, Wireless networking, Computer networking, Link protocols, Computer network security

Grant

Application Date

9/11/2023

Grant Date

2/18/2025

Title

Related Topics

Network protocols, Wireless networking, Computer networking, Link protocols, Computer network security

Status

Grant

Latest Improbable News

Blockchain Gaming Market Report 2025 – Strategic Insights for Firms Seeking Expansion, Growth & Competitive Advantage

Jun 24, 2025

The Business Research Company's Latest Report Explores Market Driver, Trends, Regional Insights - Market Sizing & Forecasts Through 2034” — The Business Research Company LONDON, GREATER LONDON, UNITED KINGDOM, June 24, 2025 / EINPresswire.com / -- The Business Research Company's Latest Report Explores Market Driver, Trends, Regional Insights - Market Sizing & Forecasts Through 2034 What Is The Exponential Growth Expected In Blockchain Gaming? The blockchain gaming market size has grown exponentially in recent years. It will grow from $7.09 billion in 2024 to $11.28 billion in 2025 at a compound annual growth rate CAGR of 59.2%. The growth in the historic period can be attributed to rising demand for digital asset ownership, increasing use of smart contracts in gaming, growth of blockchain-based virtual worlds, rise of crypto-based in-game economies, expanding acceptance of tokenized gaming rewards. How Fast Will The Blockchain Gaming Market Grow In The Coming Years? The blockchain gaming market size is expected to see further aggressive growth in the next few years. It will grow to $71.99 billion in 2029 at a compound annual growth rate CAGR of 58.9%. This unprecedented growth in the forecast period can be attributed to rising integration of AI in blockchain gaming, increasing adoption of web3 gaming platforms, growing investment in metaverse gaming projects, the emergence of cross-chain compatibility solutions, and expanding use of decentralized identity in games. The key players can look forward to numerous opportunities with trends like the advancement of play-to-earn 2.0 models, development of interoperable gaming assets, adoption of DAO-driven game governance, expansion of AR and VR in blockchain gaming, and growth of sustainable and eco-friendly blockchain networks. Get Your Free Sample Market Report: https://www.thebusinessresearchcompany.com/sample_request?id=23327&type=smp Does The Rise Of Cryptocurrencies Factor Into The Blockchain Gaming Landscape? Indeed, the growing acceptance of cryptocurrencies is expected to propel the growth of the blockchain gaming market going forward. Cryptocurrencies are digital currencies secured by cryptography, enabling decentralized and secure transactions on blockchain networks. The acceptance of cryptocurrencies is growing due to increasing financial inclusion and decentralization, allowing users to transact globally without relying on traditional banks or intermediaries. Cryptocurrency is being increasingly used in blockchain gaming to facilitate secure in-game transactions, enable players to earn and trade digital assets, and create decentralized economies where players can monetize their gameplay. Order Your Report Now For A Swift Delivery: https://www.thebusinessresearchcompany.com/report/blockchain-gaming-global-market-report Who Holds The Reins In The Blockchain Gaming Market? Major companies operating in the blockchain gaming market are International Business Machines Corporation IBM, Animoca Brands Corporation Limited, Improbable Worlds Limited, Appinventiv Technologies Pvt. Ltd., Mythical Inc., Immutable Pty Ltd, Dapper Labs Inc., LeewayHertz Technologies Pvt. Ltd., Illuvium Labs Ltd., Forte Labs Inc., Unicsoft LLC, Cubix Inc., Uplandme Inc., Sara Technologies Inc., Sky Mavis Pte. Ltd., Autonomous Worlds Ltd., Webllisto Technologies Pvt. Ltd., Maticz Technologies Private Limited, Enjin Pte. Ltd., Chromia. What Innovative Strategies Are These Companies Employing? Major companies operating in the blockchain gaming market are focusing on developing innovative solutions, such as blockchain-based games, to enhance player ownership, enable secure in-game asset trading, and create decentralized gaming ecosystems. Blockchain-based games refer to video games that utilize blockchain technology to enable decentralized ownership, secure transactions, and transparent gameplay mechanics. How Is The Blockchain Gaming Market Segmented? Here's a quick overview: - By Game Type: Role Playing Games RPG, Multiplayer Games, Collectible Games - By Platform: Ethereum, Polygon, Binance Smart Chain, Cardano, Flow, Solana, Electro-Optical System, Other Platforms - By Technology: Web-Based, Android, iPhone Operating System iOS The subsegments of the market are diverse and include: - By Role-Playing Games RPGs: Action Role-Playing Game, Strategy Role-Playing Game, Open-World Role-Playing Game, Play-to-Earn Role-Playing Game - By Multiplayer Games: Massively Multiplayer Online MMO Games, Battle Royale Games, Real-Time Strategy RTS Games, Sports And Racing Games, First-Person Shooter FPS Games - By Collectible Games: Trading Card Games TCGs, Digital Asset Collectibles, Virtual Pets And Breeding Games, NFT-Based Fantasy Sports, Puzzle And Arcade Collectibles How Is The Blockchain Gaming Market Shaping Up? North America was the largest region in the blockchain gaming market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the blockchain gaming market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the blockchain gaming market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain. Browse Through More Similar Reports By The Business Research Company. Blockchain In Genomics Global Market Report 2025 https://www.thebusinessresearchcompany.com/report/blockchain-in-genomics-global-market-report Blockchain In Retail Global Market Report 2025 https://www.thebusinessresearchcompany.com/report/blockchain-in-retail-global-market-report Blockchain Distributed Ledger Global Market Report 2025 https://www.thebusinessresearchcompany.com/report/blockchain-distributed-ledger-global-market-report About The Business Research Company Learn More About The Business Research Company. With over 15000+ reports from 27 industries covering 60+ geographies, The Business Research Company has built a reputation for offering comprehensive, data-rich research and insights. Armed with 1,500,000 datasets, the optimistic contribution of in-depth secondary research, and unique insights from industry leaders, you can get the information you need to stay ahead in the game. Contact us at: The Business Research Company: https://www.thebusinessresearchcompany.com/ Americas +1 3156230293 Asia +44 2071930708 Europe +44 2071930708 Email us at info@tbrc.info Follow us on: LinkedIn: https://in.linkedin.com/company/the-business-research-company YouTube: https://www.youtube.com/channel/UC24_fI0rV8cR5DxlCpgmyFQ Global Market Model: https://www.thebusinessresearchcompany.com/global-market-model Oliver Guirdham The Business Research Company info@tbrc.info Visit us on social media: LinkedIn Facebook X Legal Disclaimer: EIN Presswire provides this news content "as is" without warranty of any kind. We do not accept any responsibility or liability for the accuracy, content, images, videos, licenses, completeness, legality, or reliability of the information contained in this article. If you have any complaints or copyright issues related to this article, kindly contact the author above.

Improbable Frequently Asked Questions (FAQ)

  • When was Improbable founded?

    Improbable was founded in 2012.

  • Where is Improbable's headquarters?

    Improbable's headquarters is located at 10 Bishops Square, London.

  • What is Improbable's latest funding round?

    Improbable's latest funding round is Corporate Minority - II.

  • How much did Improbable raise?

    Improbable raised a total of $865.95M.

  • Who are the investors of Improbable?

    Investors of Improbable include MultiversX, Andreessen Horowitz, SoftBank, SIG, David Rutter and 15 more.

  • Who are Improbable's competitors?

    Competitors of Improbable include bem.builders and 6 more.

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Compare Improbable to Competitors

D
Dubit

Dubit is a company focused on creating digital gaming worlds and experiences within the metaverse and for eSports. The company offers a range of services including the development of metaverse games, in-game retail platforms, loyalty programs, and the provision of data-driven insights for game development. Dubit primarily serves sectors such as the gaming industry, including educational gaming and live event production in virtual worlds. It was founded in 1999 and is based in Leeds, United Kingdom.

I
InfiniteWorld

InfiniteWorld is a company involved in Web3, Gaming, Media, and the Metaverse within the digital content creation and monetization industry. The company offers a platform and tools for brands and creators to build and monetize their presence in the Metaverse. InfiniteWorld serves the Web3 and Metaverse sectors, providing infrastructure and support for digital content and virtual asset management. It was founded in 2020 and is based in Miami, Florida.

C
Cosmic Guild

Cosmic Guild provides a fantasy metaverse massively multiplayer online role-playing game (MMORPG). It is a platform where players explore realms, harvest, mine, build increasingly advanced settlements, and engage in player-versus-player (PVP) competitions and events. The company was founded in 2015 and is based in Hong Kong.

P
Phishbite

Phishbite is a company that provides an AI-powered phishing simulation platform that conducts automated phishing tests, offers training and feedback to employees, and generates reports to identify areas of risk. The company's services target organizations aiming to educate their workforce on recognizing and responding to phishing attacks. It was founded in 2023 and is based in Tallinn, Estonia.

Mursion Logo
Mursion

Mursion provides immersive learning simulations for corporate training, using human-powered AI to support skill development. The company offers 1:1 training simulations with human-powered avatars, enabling employees to practice high-stakes conversations in a safe environment. Mursion's services cater to various industries, including technology, financial services, hospitality, and healthcare, addressing workplace learning needs. Mursion was formerly known as AMITIES. It was founded in 2015 and is based in San Francisco, California.

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Schemata

Schemata specializes in virtual training and simulation solutions for the defense and enterprise sectors, focusing on the creation of interactive 3D digital assets. The company offers a platform that utilizes 3D reconstruction and artificial intelligence to assist in the content creation process, allowing for training experiences. Schemata's technology is designed to convert images into 3D environments and analyze scenes, while providing interaction for learning and collaboration. It was founded in 2023 and is based in San Francisco, California.

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