Founded Year

2007

Stage

Private Equity | Alive

Total Raised

$481.5M

Valuation

$0000 

Last Raised

$300M | 4 yrs ago

Mosaic Score
The Mosaic Score is an algorithm that measures the overall financial health and market potential of private companies.

-60 points in the past 30 days

About Age of Learning

Age of Learning develops digital learning programs for children. The company offers educational products, including personalized and adaptive learning systems for math and reading for preschool to 5th grade students. Age of Learning's programs cater to school and home environments, providing a curriculum that includes activities, games, and multimedia content. It was founded in 2007 and is based in Glendale, California.

Headquarters Location

101 North Brand Boulevard 8th Floor

Glendale, California, 91203,

United States

866-788-8868

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ESPs containing Age of Learning

The ESP matrix leverages data and analyst insight to identify and rank leading companies in a given technology landscape.

EXECUTION STRENGTH ➡MARKET STRENGTH ➡LEADERHIGHFLIEROUTPERFORMERCHALLENGER
Media & Entertainment / Gaming & Social Tech

The early education learning platforms market offers digital applications designed to support young children up to about eight years old. These platforms provide educational games and content across core subjects, including language, math, and science, while incorporating progress tracking, personalized feedback, and adaptive pacing. Companies in this market develop interactive software that engag…

Age of Learning named as Leader among 15 other companies, including Duolingo, Khan Academy, and Carnegie Learning.

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Expert Collections containing Age of Learning

Expert Collections are analyst-curated lists that highlight the companies you need to know in the most important technology spaces.

Age of Learning is included in 3 Expert Collections, including Unicorns- Billion Dollar Startups.

U

Unicorns- Billion Dollar Startups

1,276 items

B

Baby and Kids Tech

1,281 items

Companies developing tech-enabled products and services that primarily serve babies, children up to approximately 12 years old, and their parents.

E

Education Technology (Edtech)

3,429 items

These companies offer tech-enabled solutions that facilitate education and learning for people of all ages, from pre-K to adult and professional education.

Age of Learning Patents

Age of Learning has filed 17 patents.

patents chart

Application Date

Grant Date

Title

Related Topics

Status

9/18/2019

7/5/2022

Educational psychology, Educational technology, Virtual learning environments, Learning, Education

Grant

Application Date

9/18/2019

Grant Date

7/5/2022

Title

Related Topics

Educational psychology, Educational technology, Virtual learning environments, Learning, Education

Status

Grant

Latest Age of Learning News

Global Online Hobby Classes For Kids Market Forecast: Key Growth Drivers, Trends, and Opportunities from 2025 to 2034

May 28, 2025

The Business Research Company's Latest Report Explores Market Driver, Trends, Regional Insights - Market Sizing & Forecasts Through 2034” — The Business Research Company LONDON, GREATER LONDON, UNITED KINGDOM, May 28, 2025 / EINPresswire.com / -- The thriving online hobby classes for kids market is predicted to reach $2.50 billion by 2025, marking a dramatic increase in size from $2.17 billion in 2024, with a compound annual growth rate CAGR of 15.2%. This significant expansion can be attributed to a number of factors including the rise in children's screen time, an increased demand for extracurricular learning, advancements in online tutoring platforms, the growth of creative learning apps, and a requirement for virtual engagement during pandemic-induced lockdowns. How Big Is the Global Online Hobby Classes For Kids Market Expected to Grow, and What Is Its Annual Growth Rate? The industry's rapid surge cannot be overemphasized as it is anticipated to almost double in size over the next few years, reaching an unprecedented $4.36 billion by 2029 with a CAGR of 14.9%. Trends indicating this forecasted boom include rising consumer preference for personalized hobby learning, an upturn in disposable income of urban families leading to expenditure on quality learning resources, the expansion of age-specific online programs, growing demand for flexible learning schedules, and an evolving focus on nurturing talent beyond academic intelligence. In addition, the market forecast period promises the progression of gamified learning platforms, development of AI-based content recommendation tools, innovation in interactive live class technologies, and the integration of Augmented and Virtual Reality AR/VR in teaching creative skills. Investment in adaptive learning software technology will also contribute to the sector's growth. Get Your Free Sample Market Report: https://www.thebusinessresearchcompany.com/sample.aspx?id=23461&type=smp What Is Driving the Growth of the Online Hobby Classes For Kids Market? One of the key drivers behind the industry's projected success is the escalating pace of digitalization which is being incorporated into everyday business operations, thus transforming traditional practices by adopting digital tools, systems, and technologies. This change enhances efficiency, productivity, and innovation. The online hobby classes for kids market contributes to digitalization by utilizing digital platforms to provide accessible, flexible, and engaging learning opportunities that promote technological skills and encourage online participation. Investments into this sector continue to rise as seen in 2024, when 69% of EU firms adopted advanced digital technologies, reflecting a sizable increase from 61% in 2021. Which Leading Companies Are Driving The Growth Of The Online Hobby Classes For Kids Market Share? Major corporations actively involved in the online hobby classes for kids market include Stride Inc. K12, Udemy Inc., Age of Learning Inc., Khan Academy, Outschool Inc., FutureLearn Limited, KidPass Inc., Neuron Fuel Inc., QiDZ FZ LLC, Tinkergarten Inc., DIY Co., Creativebug LLC, Spark Studio, Hobspace, CodeWizardsHQ Inc., Age of Learning Inc., Art for Kids Hub LLC, Primer Inc., KidzToPros Inc., and Skillshare Inc. These organizations are focusing on developing innovative solutions such as 3D creation through virtual reality experiences to enhance user engagement and make learning more immersive, enjoyable, and effective for children. Order Your Report Now For A Swift Delivery: https://www.thebusinessresearchcompany.com/report/online-hobby-classes-for-kids-global-market-report How Is the Global Online Hobby Classes For Kids Market Segmented? The online hobby classes for kids market is divided into several categories including art and craft, music, dance, coding, and cooking among others. Age brackets for these classes range from preschoolers ages 3–5, early elementary ages 6–8, middle childhood ages 9–12, to teenagers ages 13–17. Furthermore, these classes cater to all skill levels starting from beginner to intermediate and advanced, with various subscription models including monthly, quarterly, and annually available. What are The Leading Region in the Online Hobby Classes For Kids Market? In terms of geographical analysis, North America was noted as the largest region in the online hobby classes for kids market in 2024, with Asia-Pacific expected to be the fastest-growing region in the upcoming years. Browse Through More Similar Reports By The Business Research Company: Online Dermatology Consultation Global Market Report 2025 https://www.thebusinessresearchcompany.com/report/online-dermatology-consultation-global-market-report Fast Identity Online (FIDO) Authentication Global Market Report 2025 https://www.thebusinessresearchcompany.com/report/fast-identity-online-fido-authentication-global-market-report Online Charging System (OCS) Global Market Report 2025 https://www.thebusinessresearchcompany.com/report/online-charging-system-ocs-global-market-report About The Business Research Company With more than 15000+ reports across 27 industries spanning over 60+ geographies, The Business Research Company has carved a niche in offering comprehensive, data-rich research, and unparalleled insights. With 1,500,000 datasets, detailed secondary research, and exclusive insights from industry experts, you can get the information you need to stay ahead in the game. Contact us at: The Business Research Company: https://www.thebusinessresearchcompany.com/ Americas +1 3156230293 Asia +44 2071930708 Europe +44 2071930708 Email us at: info@tbrc.info Follow us on: LinkedIn: https://in.linkedin.com/company/the-business-research-company YouTube: https://www.youtube.com/channel/UC24_fI0rV8cR5DxlCpgmyFQ Global Market Model: https://www.thebusinessresearchcompany.com/global-market-model Oliver Guirdham The Business Research Company info@tbrc.info Visit us on social media: LinkedIn Facebook X Legal Disclaimer: EIN Presswire provides this news content "as is" without warranty of any kind. We do not accept any responsibility or liability for the accuracy, content, images, videos, licenses, completeness, legality, or reliability of the information contained in this article. If you have any complaints or copyright issues related to this article, kindly contact the author above.

Age of Learning Frequently Asked Questions (FAQ)

  • When was Age of Learning founded?

    Age of Learning was founded in 2007.

  • Where is Age of Learning's headquarters?

    Age of Learning's headquarters is located at 101 North Brand Boulevard, Glendale.

  • What is Age of Learning's latest funding round?

    Age of Learning's latest funding round is Private Equity.

  • How much did Age of Learning raise?

    Age of Learning raised a total of $481.5M.

  • Who are the investors of Age of Learning?

    Investors of Age of Learning include Qatar Investment Authority, Madrone Capital Partners, TPG and ICONIQ Capital.

  • Who are Age of Learning's competitors?

    Competitors of Age of Learning include Nurture and 5 more.

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Compare Age of Learning to Competitors

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TinyTap

TinyTap is a platform that allows educators to create and share educational content. It provides tools for educators to develop interactive lessons and games, along with a model for sharing revenue with content creators. TinyTap's content library includes interactive lessons and games available on iOS, Android, and web platforms. It was founded in 2012 and is based in Tel Aviv-Yafo, Israel. TinyTap operates as a subsidiary of Animoca Brands.

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Busy Bees Childcare

Busy Bees is a provider in the childcare and early years education sector, focusing on learning environments. The company offers nursery care that develops academic and social skills through lessons and experiences. Busy Bees serves the childcare industry, preparing children for school with a curriculum designed by early years educators. It was founded in 1983 and is based in London, England.

Kindermusik International Logo
Kindermusik International

Kindermusik International offers music and movement curricula for early childhood education. The company provides music classes, classroom enrichment programs, and teacher training aimed at cognitive, language, literacy, physical, creative, and social-emotional development in children from newborn to seven years old. Kindermusik's programs are used in private studios, early childhood centers, and public schools, and are based on methodologies to support whole-child development. It was founded in 1970 and is based in Greensboro, North Carolina.

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Peekapak

Peekapak is an educational technology company focused on wellness and social-emotional learning. The company's platform offers literacy-based learning that incorporates storytelling, gamified experiences, and perspective-taking, designed to engage students and align with literacy standards. Peekapak primarily serves the educational sector, providing tools for school systems to implement and scale their wellness and social-emotional learning curricula. It was founded in 2015 and is based in Toronto, Canada.

P
PBS KIDS

PBS KIDS is a children's media company that provides interactive games and videos. The company offers educational games and videos featuring characters from PBS KIDS shows. PBS KIDS serves the early childhood education sector with its digital content. It is based in Arlington, Virginia.

Dream Village Logo
Dream Village

Dream Village is an online/offline publishing platform that educates children about global issues and encourages responsibility. The company offers children's books that address global issues and the need for supporting various causes, alongside an online platform that elaborates on these themes and provides templates for community action. Dream Village serves the educational sector, targeting children aged 6-9. It was founded in 2008 and is based in Somerdale, New Jersey.

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